# Characters ## Implementation Characater is a 3D model (currently based on Mixamo) that must implement certain methods in order to become a "Character". Currently, each character must be able to detect collisions, pass the information about the take damage to its parent controller and dissapear when dying. ## How to add a new character? - Import a mixamo model in the scale of 0.01 in a T-Pose and make it local (Node should be names `model`) - Attach a character script to the main node