[folding] node_unfolds=[NodePath("CharacterBody3D/Body/CameraMount"), PackedStringArray("Transform"), NodePath("CharacterBody3D/Body/CameraMount/Camera"), PackedStringArray("Transform")] resource_unfolds=["res://scenes/utils/character.tscn::StandardMaterial3D_m6bjf", PackedStringArray(), "res://scenes/utils/character.tscn::CylinderShape3D_1sre5", PackedStringArray()] nodes_folded=[]