extends Node3D var target_node_name: String = "TargetNode" # Name of the Node3D to detect @onready var raycast : RayCast3D = $CameraMount/Camera3D/RayCast3D @onready var camera : Camera3D = $CameraMount/Camera3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var blue := $ChooseTeam/Blue var red := $ChooseTeam/Read if if raycast.is_colliding(): var collider = raycast.get_collider() if collider and collider.name == target_node_name: print("Mouse is pointing at:", collider.name) else: print("Mouse is not pointing at the target node.") else: print("Mouse is not pointing at anything.")