extends Node var players = {} var local_player_health = 0 # Called when the node enters the scene tree for the first time. @rpc("reliable", "call_local") func get_player_health(id: int) -> int: return players.get(id)["health"] func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass