extends SubViewportContainer var current_player_placeholder: Node3D = null # Called when the node enters the scene tree for the first time. func _ready() -> void: #current_player_placeholder = GameServerManager.get_current_player_placeholder() pass # Replace with function body. @onready var health_indicator: Label = $SubViewport/HUD/HealthIndicator @onready var fps_indicator: Label = $SubViewport/HUD/FPS # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: #if current_player_placeholder: #health_indicator.text = str(current_player_placeholder.health) #fps_indicator.text = str(Engine.get_frames_per_second()) pass