extends SubViewportContainer

var current_player_placeholder: Node3D = null
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	#current_player_placeholder = GameServerManager.get_current_player_placeholder()
	pass # Replace with function body.

@onready var health_indicator: Label = $SubViewport/HUD/HealthIndicator
@onready var fps_indicator: Label = $SubViewport/HUD/FPS
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	#if current_player_placeholder:
		#health_indicator.text = str(current_player_placeholder.health)
	#fps_indicator.text = str(Engine.get_frames_per_second())
	pass