extends Node

var players = {}

var local_player_health = 0
# Called when the node enters the scene tree for the first time.
@rpc("reliable", "call_local")
func get_player_health(id: int) -> int:
	return players.get(id)["health"]
func _ready() -> void:
	pass # Replace with function body.
	
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass