extends CSGBox3D var health = 5 @export var color: Color = Color(0, 0, 0) var colors = [Color(1.0, 0.0, 0.0, 1.0), Color(0.0, 1.0, 0.0, 1.0), Color(0.0, 0.0, 1.0, 0.0)] func take_damage(): color = Color(randf(), randf(), randf()) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: material_override.albedo_color = color if health < 1: queue_free()