extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. @onready var health_indicator: Label = $HealthIndicator # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var root := get_tree().get_root() var id := multiplayer.get_unique_id() var player_data = GameServerManager.get_player_health.rpc_id(1, id) health_indicator.text = str(player_data["health"]) pass