103 lines
6.6 KiB
Plaintext
103 lines
6.6 KiB
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://ceywbkneyatpw"]
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[ext_resource type="PackedScene" uid="uid://dxjboibv5umwp" path="res://assets/models/character/character.glb" id="1_ldvdo"]
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[node name="character" instance=ExtResource("1_ldvdo")]
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[node name="Skeleton3D" parent="Armature" index="0"]
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bones/0/position = Vector3(0.27864, 0.0511703, -94.5392)
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bones/0/rotation = Quaternion(-0.604149, -0.348807, 0.29163, 0.654439)
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bones/1/rotation = Quaternion(-0.0341781, 0.0566953, 0.0240948, 0.997515)
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bones/2/rotation = Quaternion(0.0232735, 0.0685228, 0.0060157, 0.99736)
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bones/8/rotation = Quaternion(0.172527, -0.218225, 0.436503, 0.855615)
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bones/9/position = Vector3(5.25072e-07, 21.8647, -1.64733e-06)
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bones/9/rotation = Quaternion(0.0784446, -0.00225524, 0.650572, 0.755379)
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bones/10/rotation = Quaternion(-0.166441, -0.334552, -0.373809, 0.848905)
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bones/12/rotation = Quaternion(-0.0984275, 0.0713401, 0.117913, 0.985555)
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bones/13/rotation = Quaternion(-0.0316813, 0.0203845, 0.14611, 0.988551)
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bones/15/rotation = Quaternion(0.259408, 0.000923331, 0.03495, 0.965135)
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bones/16/rotation = Quaternion(0.5136, 0.000858785, -0.035911, 0.857278)
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bones/17/position = Vector3(0.000624061, 2.89652, 1.03269e-05)
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bones/17/rotation = Quaternion(0.207564, -0.000416576, -0.0132767, 0.978131)
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bones/18/position = Vector3(0.0105192, 2.56021, 2.20537e-05)
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bones/20/rotation = Quaternion(0.50153, -0.000192444, -0.0367875, 0.864358)
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bones/21/rotation = Quaternion(0.335944, -8.39514e-05, -0.0261373, 0.941519)
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bones/24/position = Vector3(-0.0118652, 3.04989, 1.77043e-06)
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bones/25/rotation = Quaternion(0.173468, -0.000380233, -0.0125006, 0.98476)
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bones/29/rotation = Quaternion(0.273847, -0.000518838, -0.0143469, 0.961666)
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bones/32/position = Vector3(4.22225e-06, 12.6416, -1.10171e-05)
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bones/32/rotation = Quaternion(0.37955, 0.0300409, -0.743407, 0.549896)
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bones/33/rotation = Quaternion(0.0292594, 0.00337502, -0.249351, 0.967965)
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bones/34/position = Vector3(7.18826e-06, 25.0758, -4.14478e-06)
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bones/34/rotation = Quaternion(-0.195169, 0.329259, 0.200115, 0.901916)
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