open-strike-2/scenes/weapon/generic_weapon_controller.gd
2025-01-30 20:04:21 +03:00

30 lines
936 B
GDScript

class_name WeaponController extends Node3D
@export_category("WeaponController")
# ---------------------------------------------------------------------
# Main weapon params
# ---------------------------------------------------------------------
@export var damage: int = 0
# cooldown interval in seconds
@export var cooldown: float = 0
# bullet speed in m/s
@export var bullet_speed: int = 10000
@export var bullet_spread_script: GDScript
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@onready var bullet_trace_distance: Node3D = $BulletTraceDistance
@onready var bullet_trail_end: Node3D = $BulletTrailEnd
@onready var gun_animation = $ShotAnimation
func shoot():
gun_animation.play("cut")
# -- TODO: It should not be hardcoded
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass