Nikolai Rodionov b214f8d278 Add a first-view controller and a bunch of things
1. Replace 4k models with low-poly once
2. Use bare mixamo for testing
3. Add a basic menu
4. Add a map with collisions and spawn areas
2025-01-20 22:33:30 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://b51uk2h1t8l33"]
[ext_resource type="Material" uid="uid://cp471l6edt4ab" path="res://addons/Mirror/Mirror/MirrorMaterial.tres" id="1"]
[sub_resource type="QuadMesh" id="11"]
size = Vector2(2, 2)
[node name="MirrorContainer" type="Node3D"]
[node name="SubViewport" type="SubViewport" parent="."]
size = Vector2i(100, 100)
render_target_update_mode = 3
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.406672, 1.21628, 8.51171)
keep_aspect = 0
cull_mask = 1048571
projection = 2
size = 3.0
frustum_offset = Vector2(-0.406672, -1.21628)
near = 8.51171
far = 10000.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0)
layers = 4
mesh = SubResource("11")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("1")