1. Replace 4k models with low-poly once 2. Use bare mixamo for testing 3. Add a basic menu 4. Add a map with collisions and spawn areas
30 lines
930 B
Plaintext
30 lines
930 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://b51uk2h1t8l33"]
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[ext_resource type="Material" uid="uid://cp471l6edt4ab" path="res://addons/Mirror/Mirror/MirrorMaterial.tres" id="1"]
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[sub_resource type="QuadMesh" id="11"]
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size = Vector2(2, 2)
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[node name="MirrorContainer" type="Node3D"]
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[node name="SubViewport" type="SubViewport" parent="."]
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size = Vector2i(100, 100)
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render_target_update_mode = 3
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[node name="Camera3D" type="Camera3D" parent="SubViewport"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.406672, 1.21628, 8.51171)
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keep_aspect = 0
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cull_mask = 1048571
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projection = 2
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size = 3.0
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frustum_offset = Vector2(-0.406672, -1.21628)
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near = 8.51171
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far = 10000.0
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 2.38419e-07, 0, 1, 0, -2.38419e-07, 0, 1, 0, 0, 0)
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layers = 4
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mesh = SubResource("11")
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skeleton = NodePath("../..")
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surface_material_override/0 = ExtResource("1")
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