open-strike-2/scenes/maps/el_test.gd

33 lines
1.1 KiB
GDScript

extends Node3D
var player_side: String
@onready var intro_camera = $Intro/CameraMount/IntroCamera
@onready var intro_view_port = $Intro/CameraMount/IntroCamera/SubViewportContainer/SubViewport
@onready var spawns = $Spawns
@onready var root = $'.'
@onready var players = $Players
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var char : Node3D = null
var red_spawn: Node3D = $Spawns/Blue/SpawnArea
var position := red_spawn.global_position
if multiplayer.is_server():
for i in GameServerManager.players:
char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
char.name = str(GameServerManager.players[i].name)
char.global_position = position
var my_random_number = RandomNumberGenerator.new().randf_range(0.0, 5.0)
char.global_position = position
char.global_position.x += my_random_number
char.global_position.y += 300 + my_random_number
char.global_position.z += my_random_number
$MultiplayerSpawner.spawn(char)
players.add_child(char)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass