open-strike-2/scenes/maps/test_map.tscn
Nikolai Rodionov 2577e952d6
Init the godot project
- Add a first-view controller and a bunch of things
- First shooting implementation
- Remove heavy models and clean the project up
2025-01-22 06:23:59 +01:00

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[gd_scene load_steps=14 format=3 uid="uid://hivk5ek6u887"]
[ext_resource type="Texture2D" uid="uid://c5uytbu1wc1bq" path="res://addons/kenney_prototype_textures/orange/texture_09.png" id="1_llm1c"]
[ext_resource type="Texture2D" uid="uid://e4nd8b6f0tw7" path="res://addons/kenney_prototype_textures/dark/texture_04.png" id="2_k2arh"]
[ext_resource type="PackedScene" uid="uid://1j5ajc26w5xk" path="res://scenes/utils/character_bak.tscn" id="3_6anfg"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bcdcw"]
albedo_texture = ExtResource("1_lae2b")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4psn"]
albedo_texture = ExtResource("2_7newm")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0jiki"]
albedo_texture = ExtResource("2_7newm")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1pwnn"]
albedo_texture = ExtResource("2_7newm")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1yo6k"]
albedo_texture = ExtResource("2_7newm")
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3aaun"]
[sub_resource type="Sky" id="Sky_xco2g"]
sky_material = SubResource("ProceduralSkyMaterial_3aaun")
[sub_resource type="Environment" id="Environment_5t2t5"]
background_mode = 2
sky = SubResource("Sky_xco2g")
sdfgi_enabled = true
fog_light_energy = 0.52
fog_density = 0.1387
volumetric_fog_enabled = true
volumetric_fog_density = 0.0
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_32hnm"]
[node name="TestMap" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 50, 0)
[node name="World" type="Node3D" parent="."]
[node name="Base" type="Node3D" parent="World"]
[node name="Floor" type="CSGBox3D" parent="World/Base"]
use_collision = true
size = Vector3(100, 1, 100)
[node name="Wall_1" type="CSGBox3D" parent="World/Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50, 0, 0)
material_override = SubResource("StandardMaterial3D_p4psn")
use_collision = true
size = Vector3(1, 20, 100)
[node name="Wall_2" type="CSGBox3D" parent="World/Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -50, 0, 0)
material_override = SubResource("StandardMaterial3D_0jiki")
use_collision = true
size = Vector3(1, 20, 100)
[node name="Wall_3" type="CSGBox3D" parent="World/Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 50)
material_override = SubResource("StandardMaterial3D_1pwnn")
use_collision = true
size = Vector3(100, 20, 1)
[node name="Wall_4" type="CSGBox3D" parent="World/Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -50)
material_override = SubResource("StandardMaterial3D_1yo6k")
use_collision = true
size = Vector3(100, 20, 1)
[node name="Character" parent="World" instance=ExtResource("3_6anfg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 14.6432, 0)