- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
39 lines
912 B (Stored with Git LFS)
Plaintext
39 lines
912 B (Stored with Git LFS)
Plaintext
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://60qg81svnxfd"
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path.s3tc="res://.godot/imported/el_test_Image_0.png-738a392c3e248c14f7799048f222257a.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "737f4fa1620af1bff12cb48c8480d228"
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}
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[deps]
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source_file="res://assets/models/maps/el_test_Image_0.png"
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dest_files=["res://.godot/imported/el_test_Image_0.png-738a392c3e248c14f7799048f222257a.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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