open-strike-2/game_server_manager.gd

17 lines
373 B
GDScript

extends Node
var players := {}
func add_player(id: int, name: String):
if ! players.has(id):
players[id] = {"name": name}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass