open-strike-2/scenes/maps/tools/hit_detector.gd

21 lines
486 B
GDScript

extends CSGBox3D
class_name HitDetector
var health = 5
@export var color: Color = Color(0.0, 0.0, 0.0, 0)
func hit(damage: int):
color = Color(randf(), randf(), randf(), randi())
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
material.albedo_color = color
if health < 1:
queue_free()