open-strike-2/scenes/utils/character_body_3d.gd

42 lines
1.3 KiB
GDScript

extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
var mouse_sens = 0.3
var camera_anglev=0
func _input(event):
if event is InputEventMouseMotion:
$Body.rotate_y(deg_to_rad(-event.relative.x*mouse_sens))
var changev=-event.relative.y*mouse_sens
$Body/CameraMount.rotate_x(deg_to_rad(-event.relative.y*mouse_sens))
#var changev=-event.relative.x*mouse_sens
#if camera_anglev+changev>-50 and camera_anglev+changev<50:
#camera_anglev+=changev
#$CameraMount.rotate_x(deg_to_rad(changev))
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()