40 lines
1.5 KiB
GDScript
40 lines
1.5 KiB
GDScript
extends Node3D
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var player_side: String
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@onready var intro_camera = $Intro/CameraMount/IntroCamera
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@onready var intro_view_port = $Intro/CameraMount/IntroCamera/SubViewportContainer/SubViewport
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@onready var spawns = $Spawns
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@onready var root = $'.'
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@onready var players = $Players
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var char : Node3D = null
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var red_spawn: Node3D = $Spawns/Blue/SpawnArea
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var position := red_spawn.global_position
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if multiplayer.is_server():
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for i in GameServerManager.players:
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char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
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char.name = str(GameServerManager.players[i].name)
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char.global_position = position
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var my_random_number = RandomNumberGenerator.new().randf_range(-2.0, 2.0)
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char.global_position = position
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char.global_position.x += my_random_number
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$MultiplayerSpawner.spawn(char)
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players.add_child(char)
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func spawn_player(id: int):
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var red_spawn: Node3D = $Spawns/Blue/SpawnArea
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var position := red_spawn.global_position
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var char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
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char.name = str(GameServerManager.players[id].name)
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char.global_position = position
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var my_random_number = RandomNumberGenerator.new().randf_range(-2.0, 2.0)
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char.global_position = position
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char.global_position.x += my_random_number
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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