open-strike-2/scenes/weapon/guns/ak/mesh_instance_3d.gd

11 lines
260 B
GDScript

extends MeshInstance3D
var trail_length = 2.0
var speed = 10.0
func _process(delta):
global_transform.origin += transform.basis.z * speed * delta
scale.x = max(scale.x - delta, 100)
scale.y = max(scale.y - delta, 100)
scale.z = max(scale.z - delta, 100)