open-strike-2/.godot/editor/test_map.tscn-folding-f3635009afd00e08680b1c933cc69896.cfg

6 lines
777 B
INI

[folding]
node_unfolds=[NodePath("DirectionalLight3D"), PackedStringArray("Transform"), NodePath("Base/Wall_1"), PackedStringArray("Transform"), NodePath("Base/Wall_2"), PackedStringArray("Transform"), NodePath("Base/Wall_3"), PackedStringArray("Transform"), NodePath("Base/Wall_4"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/maps/test_map.tscn::StandardMaterial3D_llvtk", PackedStringArray(), "res://scenes/maps/test_map.tscn::StandardMaterial3D_50gm5", PackedStringArray(), "res://scenes/maps/test_map.tscn::StandardMaterial3D_c334k", PackedStringArray(), "res://scenes/maps/test_map.tscn::StandardMaterial3D_nlanx", PackedStringArray(), "res://scenes/maps/test_map.tscn::StandardMaterial3D_cjh6x", PackedStringArray()]
nodes_folded=[NodePath("Base")]