open-strike-2/scenes/maps/csg_box_3d.gd

16 lines
337 B
GDScript

extends CSGBox3D
var health = 5
func take_damage():
health -= 1
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if health < 1:
queue_free()