- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
77 lines
2.9 KiB
Plaintext
77 lines
2.9 KiB
Plaintext
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[ext_resource type="Texture2D" uid="uid://c5uytbu1wc1bq" path="res://addons/kenney_prototype_textures/orange/texture_09.png" id="1_llm1c"]
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[ext_resource type="Texture2D" uid="uid://e4nd8b6f0tw7" path="res://addons/kenney_prototype_textures/dark/texture_04.png" id="2_k2arh"]
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[ext_resource type="PackedScene" uid="uid://1j5ajc26w5xk" path="res://scenes/utils/character_bak.tscn" id="3_6anfg"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bcdcw"]
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albedo_texture = ExtResource("1_lae2b")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4psn"]
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albedo_texture = ExtResource("2_7newm")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0jiki"]
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albedo_texture = ExtResource("2_7newm")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1pwnn"]
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albedo_texture = ExtResource("2_7newm")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1yo6k"]
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albedo_texture = ExtResource("2_7newm")
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3aaun"]
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[sub_resource type="Sky" id="Sky_xco2g"]
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sky_material = SubResource("ProceduralSkyMaterial_3aaun")
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[sub_resource type="Environment" id="Environment_5t2t5"]
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background_mode = 2
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sky = SubResource("Sky_xco2g")
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sdfgi_enabled = true
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fog_light_energy = 0.52
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fog_density = 0.1387
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volumetric_fog_enabled = true
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[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_32hnm"]
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[node name="TestMap" type="Node3D"]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 50, 0)
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[node name="World" type="Node3D" parent="."]
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[node name="Base" type="Node3D" parent="World"]
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[node name="Floor" type="CSGBox3D" parent="World/Base"]
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use_collision = true
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size = Vector3(100, 1, 100)
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[node name="Wall_1" type="CSGBox3D" parent="World/Base"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50, 0, 0)
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material_override = SubResource("StandardMaterial3D_p4psn")
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use_collision = true
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size = Vector3(1, 20, 100)
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[node name="Wall_2" type="CSGBox3D" parent="World/Base"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -50, 0, 0)
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material_override = SubResource("StandardMaterial3D_0jiki")
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use_collision = true
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size = Vector3(1, 20, 100)
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[node name="Wall_3" type="CSGBox3D" parent="World/Base"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 50)
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material_override = SubResource("StandardMaterial3D_1pwnn")
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use_collision = true
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size = Vector3(100, 20, 1)
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[node name="Wall_4" type="CSGBox3D" parent="World/Base"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -50)
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material_override = SubResource("StandardMaterial3D_1yo6k")
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use_collision = true
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size = Vector3(100, 20, 1)
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[node name="Character" parent="World" instance=ExtResource("3_6anfg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 14.6432, 0)
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