open-strike-2/scenes/weapon/bullet.tscn

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[gd_scene load_steps=8 format=3 uid="uid://b0agqeg53tey5"]
[ext_resource type="Script" path="res://scenes/weapon/bullet.gd" id="1_th28m"]
[sub_resource type="BoxMesh" id="BoxMesh_vxst2"]
size = Vector3(0.2, 0.2, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p8o05"]
albedo_color = Color(0.894987, 0.000702324, 0.905119, 1)
[sub_resource type="CylinderShape3D" id="CylinderShape3D_l3sdq"]
height = 0.3
radius = 0.08
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ynv38"]
albedo_color = Color(0.929412, 0, 0, 1)
emission_enabled = true
emission = Color(0.886321, 0.78611, 0.23507, 1)
emission_energy_multiplier = 7.71
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_58cgi"]
direction = Vector3(0, 0, 1)
spread = 22.5
initial_velocity_min = 3.47
initial_velocity_max = 5.0
gravity = Vector3(0, -19.6, 0)
linear_accel_min = -6.67
linear_accel_max = 6.67
[sub_resource type="BoxMesh" id="BoxMesh_mfkmi"]
size = Vector3(0.05, 0.05, 0.05)
[node name="Bullet" type="Node3D"]
script = ExtResource("1_th28m")
[node name="RigidBody3D" type="RigidBody3D" parent="."]
mass = 0.01
continuous_cd = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
transform = Transform3D(0.663102, 0, 0, 0, 0.601826, 0, 0, 0, 0.58984, 0, 0, 0)
mesh = SubResource("BoxMesh_vxst2")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_p8o05")
[node name="RayCast3D" type="RayCast3D" parent="RigidBody3D" groups=["body"]]
exclude_parent = false
target_position = Vector3(0, 0, 2)
hit_back_faces = false
collide_with_areas = true
[node name="Timer" type="Timer" parent="RigidBody3D"]
wait_time = 10.0
one_shot = true
autostart = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l3sdq")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.18476)
material_override = SubResource("StandardMaterial3D_ynv38")
emitting = false
amount = 10
lifetime = 6.29
one_shot = true
explosiveness = 1.0
process_material = SubResource("ParticleProcessMaterial_58cgi")
draw_pass_1 = SubResource("BoxMesh_mfkmi")
[connection signal="timeout" from="RigidBody3D/Timer" to="." method="_on_timer_timeout"]