open-strike-2/scenes/weapon/misc/bullet_trail_generic.gd

23 lines
562 B
GDScript

extends MeshInstance3D
func init(pos1, pos2):
var draw_mesh := ImmediateMesh.new()
mesh = draw_mesh
draw_mesh.surface_begin(Mesh.PRIMITIVE_LINES, material_override)
draw_mesh.surface_add_vertex(pos1)
draw_mesh.surface_add_vertex(pos2)
draw_mesh.surface_end()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_timer_timeout() -> void:
queue_free()