open-strike-2/scenes/weapon/pistol.gd
Nikolai Rodionov 2577e952d6
Init the godot project
- Add a first-view controller and a bunch of things
- First shooting implementation
- Remove heavy models and clean the project up
2025-01-22 06:23:59 +01:00

29 lines
826 B
GDScript

extends Node3D
var bullet = load("res://scenes/weapon/bullet.tscn")
var instance
@onready var gun_anim = $Pistol/Deagle/GunAnimation
#@onready var gun_barrel = $DEAGLE/CSGSphere3D
@onready var gun_barrel = $Pistol/Deagle/RayCast3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# TODO: Handle the shot logic
func shot():
var main_root = get_node("/root/TestMap")
if Input.is_action_pressed("shot"):
if !gun_anim.is_playing():
gun_anim.play("Shoot")
instance = bullet.instantiate()
instance.position = gun_barrel.global_position
instance.transform.basis = gun_barrel.global_transform.basis
get_tree().get_root().add_child(instance)
# TODO: Handle the reload logic
func reload():
var pistol := $DEAGLE
pistol.rotate_z(-20.0)