- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
27 lines
1.0 KiB
Plaintext
27 lines
1.0 KiB
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://c1v6kb00y77ij"]
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[ext_resource type="Script" path="res://scenes/maps/el_test.gd" id="1_d5e7i"]
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[ext_resource type="PackedScene" uid="uid://clp0pm3nxovxc" path="res://assets/models/maps/el_test.glb" id="2_cnkr5"]
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[node name="ElTest" type="Node3D"]
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script = ExtResource("1_d5e7i")
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[node name="Light" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.508004, 0.861354, 0, -0.861354, 0.508004, 0, 2.97783, 2.62213)
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[node name="Map" parent="." instance=ExtResource("2_cnkr5")]
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[node name="Spawns" type="Node3D" parent="."]
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[node name="Red" type="Node3D" parent="Spawns"]
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[node name="SpawnArea" type="CSGBox3D" parent="Spawns/Red"]
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transform = Transform3D(12.6683, 0, 0, 0, 1.0986, 0, 0, 0, 7.83287, -24.5455, 1.59351, 1.14462)
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size = Vector3(0.100647, 1, 6.02112)
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[node name="Blue" type="Node3D" parent="Spawns"]
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[node name="SpawnArea" type="CSGBox3D" parent="Spawns/Blue"]
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transform = Transform3D(5.70162, 0, 0, 0, 1, 0, 0, 0, 7.97817, 21.2099, 1.78438, 1.23551)
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size = Vector3(0.484497, 1, 5.99213)
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