open-strike-2/scenes/maps/base/map_loader.gd

77 lines
2.2 KiB
GDScript

class_name MapController extends Node
@export_category("MapController")
const PLAYER_SPAWNER: String = "res://scenes/maps/base/player_spawner/player_spawner.tscn"
const OBJECT_SPAWNER: String = "res://scenes/maps/base/object_spawner/object_spawner.tscn"
var player_spawner: PlayerSpawnerController
var object_spawner: Node3D
@onready var spawn_locations: SpawnController = $SpawnLocations
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# add player spawner
var err: Error = OK
err = _add_player_spawner()
if err != OK:
print("Couldn't load player spawner")
err = _add_object_spawner()
if err != OK:
print("Couldn't load object spawner")
# add objects spawner
if multiplayer.is_server():
_spawn_player()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _spawn_player():
var char : Node3D = null
player_spawner.spawn_players(spawn_locations)
func _add_player_spawner() -> Error :
if not ResourceLoader.exists(PLAYER_SPAWNER):
return ERR_DOES_NOT_EXIST
var scene: PackedScene = ResourceLoader.load(PLAYER_SPAWNER)
if not scene.can_instantiate():
return ERR_CANT_OPEN
var node: Node3D = scene.instantiate()
add_child(node)
player_spawner = node
return OK
func _add_object_spawner() -> Error :
if not ResourceLoader.exists(OBJECT_SPAWNER):
return ERR_DOES_NOT_EXIST
var scene: PackedScene = ResourceLoader.load(OBJECT_SPAWNER)
if not scene.can_instantiate():
return ERR_CANT_OPEN
var node: Node3D = scene.instantiate()
add_child(node)
object_spawner = node
return OK
var bullet_amount: int = 0
func spawn_bullet(starting_point: Node3D, speed: int, damage: int):
var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
node.position = starting_point.global_position
node.transform.basis = starting_point.global_transform.basis
node.name = str(bullet_amount)
node.speed = speed
node.damage = damage
bullet_amount += 1
var spawner: MultiplayerSpawner = object_spawner.find_child("MultiplayerSpawner")
var root_node: Node3D = object_spawner.find_child("Objects")
spawner.spawn(node)
root_node.add_child(node)