22 lines
518 B
GDScript
22 lines
518 B
GDScript
extends Node
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var players = {}
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#func get_current_player_placeholder() -> Node3D:
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#var id = str(multiplayer.get_unique_id())
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#print(id)
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#var root: Window = get_tree().get_root()
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#var placeholder = root.find_child("_" + id)
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#print(placeholder)
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#return placeholder
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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