open-strike-2/scripts/game_server_manager.gd

22 lines
518 B
GDScript

extends Node
var players = {}
#func get_current_player_placeholder() -> Node3D:
#var id = str(multiplayer.get_unique_id())
#print(id)
#var root: Window = get_tree().get_root()
#var placeholder = root.find_child("_" + id)
#print(placeholder)
#return placeholder
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass