open-strike-2/materials/gun_material.tres
Nikolai Rodionov b214f8d278 Add a first-view controller and a bunch of things
1. Replace 4k models with low-poly once
2. Use bare mixamo for testing
3. Add a basic menu
4. Add a map with collisions and spawn areas
2025-01-20 22:33:30 +01:00

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bu08phmafivot"]
[ext_resource type="Texture2D" uid="uid://bmp60duks1bvx" path="res://assets/models/weapon/DEAGLE/DEAGLE_deagle_default_color_psd_51a7b347.png" id="1_iyxpn"]
[ext_resource type="Texture2D" uid="uid://db6ilhirenk8a" path="res://assets/models/weapon/DEAGLE/DEAGLE_deagle_default_normal_tga_f25ac800.png" id="2_gx6oo"]
[resource]
albedo_texture = ExtResource("1_iyxpn")
metallic = 1.0
metallic_texture = ExtResource("2_gx6oo")
metallic_texture_channel = 2
roughness_texture = ExtResource("2_gx6oo")
roughness_texture_channel = 1
normal_enabled = true
ao_enabled = true
ao_texture = ExtResource("2_gx6oo")