open-strike-2/materials/hands_material.tres
Nikolai Rodionov b214f8d278 Add a first-view controller and a bunch of things
1. Replace 4k models with low-poly once
2. Use bare mixamo for testing
3. Add a basic menu
4. Add a map with collisions and spawn areas
2025-01-20 22:33:30 +01:00

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://dplbv25eqbvmk"]
[ext_resource type="Shader" path="res://shaders/outline.gdshader" id="1_xtlyo"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_87tw3"]
render_priority = 0
shader = ExtResource("1_xtlyo")
shader_parameter/outline_color = null
shader_parameter/outline_width = 1.0
[resource]
next_pass = SubResource("ShaderMaterial_87tw3")
diffuse_mode = 3
specular_mode = 1