open-strike-2/scenes/maps/test_map.tscn
Nikolai Rodionov b214f8d278 Add a first-view controller and a bunch of things
1. Replace 4k models with low-poly once
2. Use bare mixamo for testing
3. Add a basic menu
4. Add a map with collisions and spawn areas
2025-01-20 22:33:30 +01:00

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[gd_scene load_steps=14 format=3 uid="uid://hivk5ek6u887"]
[ext_resource type="Texture2D" uid="uid://du0f7hc4skged" path="res://addons/kenney_prototype_textures/dark/texture_06.png" id="1_lae2b"]
[ext_resource type="Texture2D" uid="uid://dmge3tk7w0b1n" path="res://addons/kenney_prototype_textures/dark/texture_01.png" id="2_7newm"]
[ext_resource type="PackedScene" uid="uid://cn7ty4xcbiqaf" path="res://assets/models/character/character.glb" id="3_exa4b"]
[ext_resource type="PackedScene" uid="uid://ccm77j5rkh21w" path="res://scenes/utils/character.tscn" id="3_omcjn"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bcdcw"]
albedo_texture = ExtResource("1_lae2b")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_p4psn"]
albedo_texture = ExtResource("2_7newm")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0jiki"]
albedo_texture = ExtResource("2_7newm")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1pwnn"]
albedo_texture = ExtResource("2_7newm")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1yo6k"]
albedo_texture = ExtResource("2_7newm")
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_3aaun"]
[sub_resource type="Sky" id="Sky_xco2g"]
sky_material = SubResource("ProceduralSkyMaterial_3aaun")
[sub_resource type="Environment" id="Environment_5t2t5"]
background_mode = 2
sky = SubResource("Sky_xco2g")
sdfgi_enabled = true
fog_light_energy = 0.52
fog_density = 0.1387
volumetric_fog_enabled = true
volumetric_fog_density = 0.0
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_32hnm"]
[node name="TestMap" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 50, 0)
shadow_enabled = true
[node name="Base" type="Node3D" parent="."]
[node name="Floor" type="CSGBox3D" parent="Base"]
material_override = SubResource("StandardMaterial3D_bcdcw")
use_collision = true
size = Vector3(100, 1, 100)
[node name="Wall_1" type="CSGBox3D" parent="Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50, 0, 0)
material_override = SubResource("StandardMaterial3D_p4psn")
use_collision = true
size = Vector3(1, 20, 100)
[node name="Wall_2" type="CSGBox3D" parent="Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -50, 0, 0)
material_override = SubResource("StandardMaterial3D_0jiki")
use_collision = true
size = Vector3(1, 20, 100)
[node name="Wall_3" type="CSGBox3D" parent="Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 50)
material_override = SubResource("StandardMaterial3D_1pwnn")
use_collision = true
size = Vector3(100, 20, 1)
[node name="Wall_4" type="CSGBox3D" parent="Base"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -50)
material_override = SubResource("StandardMaterial3D_1yo6k")
use_collision = true
size = Vector3(100, 20, 1)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_5t2t5")
camera_attributes = SubResource("CameraAttributesPractical_32hnm")
[node name="Room" type="Node3D" parent="."]
[node name="Roof" type="CSGBox3D" parent="Room"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 10, 40)
use_collision = true
size = Vector3(20, 1, 20)
[node name="Box2" type="CSGBox3D" parent="Room"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 31.4113, -0.977205, 30.1989)
use_collision = true
size = Vector3(15, 4, 5)
[node name="Box2" type="CSGBox3D" parent="Room/Box2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.808781, 0.545475, -9.7784)
use_collision = true
size = Vector3(15, 4, 5)
[node name="Box" type="CSGBox3D" parent="Room"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45.354, 2, 30)
use_collision = true
size = Vector3(15, 4, 5)
[node name="Box3" type="CSGBox3D" parent="Room"]
transform = Transform3D(0.919513, -0.393059, 0, 0.393059, 0.919513, 0, 0, 0, 1, -1.57507, -0.966964, 27.4611)
use_collision = true
size = Vector3(15, 4, 5)
[node name="Box4" type="CSGBox3D" parent="Room"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9181, -1.39989, 28.83)
use_collision = true
size = Vector3(15, 4, 5)
[node name="character" parent="Room" instance=ExtResource("3_exa4b")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.2581, 0.499998, 16.9319)
[node name="Character" parent="." instance=ExtResource("3_omcjn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)