open-strike-2/scenes/characters/blue/hit_collision.gd

18 lines
498 B
GDScript

extends PhysicalBone3D
@export var damage_multiplexer: float = 1.0
signal body_part_hit(damage: int)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func hit(base_damage: int):
print("HEAD")
var final_damage = round(base_damage * damage_multiplexer)
$"../../../../.."._hit_detected(final_damage)