38 lines
1.2 KiB
GDScript

class_name PlayerSpawnerController extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _get_spawner() -> MultiplayerSpawner:
return $MultiplayerSpawner
func _get_root() -> Node3D:
return $Players
# -- Spawn a player node and sync it across all peers
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : Node3D = null
var player_data: PlayerState = GameServerManager.players[id]
char = ResourceLoader.load("res://scenes/player/placeholder.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.id)
char.owner_id = id
var position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.set_server_position(position)
_get_root().add_child(char)
return OK
return ERR_UNAUTHORIZED
func remove_player(id: int) -> Error:
if multiplayer.is_server():
_get_root().find_child("PlayerPlaceholder_" + str(id)).queue_free()
return OK
return ERR_UNAUTHORIZED