13 lines
		
	
	
		
			304 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			304 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
class_name PlayerManager extends Object
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var name: String
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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	pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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	pass
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