open-strike-2/scripts/player_manager.gd

13 lines
304 B
GDScript

class_name PlayerManager extends Object
var name: String
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass