26 lines
656 B
GDScript

extends Node3D
var owner_placeholder: CharacterBody3D = null
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("ready")
owner_placeholder = _get_owner()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_head_collision_body_part_hit(dam: Variant) -> void:
print("head is hit" + str(dam))
#owner_placeholder.take_damage(dam)
pass # Replace with function body.
func _get_owner() -> CharacterBody3D:
var owner_placeholder := find_parent("CharacterPlaceholder")
return owner_placeholder