use lib; fn main() { /* * Engine should run and wait for commands, * but currently I need to implement the multitrack * audio player somehow * * * for track in tracks { * if track.is_region_playing(now: time) { * let current_region = track.get_current_region(now: time) * let audio = current_region.get_data(now: time) * } * } */ println!("Hello, world!"); }