Update tf2 and shadowsocks
This commit is contained in:
parent
4fd1ea57ae
commit
4331622a9a
@ -1,6 +1,6 @@
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dependencies:
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dependencies:
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- name: softplayer-lib-workload
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- name: softplayer-lib-workload
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repository: oci://git.badhouseplants.net/softplayer
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repository: oci://git.badhouseplants.net/softplayer
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version: 0.1.2
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version: 0.1.8
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digest: sha256:309dcf8ff3e54beea96a5f3397b4b0c121089c579202681a02dc372d75b2bb74
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digest: sha256:705ec28e79232607706e15dbbdd936fb2fbcae4b253da37d1e08140ee8c7e897
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generated: "2024-05-19T22:30:05.772517+02:00"
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generated: "2024-05-26T19:22:48.889256+02:00"
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@ -10,7 +10,7 @@ maintainers:
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url: https://badhouseplants.net
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url: https://badhouseplants.net
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dependencies:
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dependencies:
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- name: softplayer-lib-workload
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- name: softplayer-lib-workload
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version: 0.1.2
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version: 0.1.8
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repository: oci://git.badhouseplants.net/softplayer
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repository: oci://git.badhouseplants.net/softplayer
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sources:
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sources:
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- https://github.com/shadowsocks/shadowsocks-libev
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- https://github.com/shadowsocks/shadowsocks-libev
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@ -40,6 +40,3 @@ service:
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port: 8388
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port: 8388
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targetPort: 8388
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targetPort: 8388
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protocol: TCP
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protocol: TCP
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global: {}
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softplayer-lib-workload: {}
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@ -1,6 +1,6 @@
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dependencies:
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dependencies:
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- name: softplayer-lib-workload
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- name: softplayer-lib-workload
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repository: oci://git.badhouseplants.net/softplayer
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repository: oci://git.badhouseplants.net/softplayer
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version: 0.1.2
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version: 0.1.8
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digest: sha256:309dcf8ff3e54beea96a5f3397b4b0c121089c579202681a02dc372d75b2bb74
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digest: sha256:705ec28e79232607706e15dbbdd936fb2fbcae4b253da37d1e08140ee8c7e897
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generated: "2024-05-19T20:39:53.311958+02:00"
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generated: "2024-05-26T13:04:45.205328+02:00"
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@ -10,7 +10,7 @@ maintainers:
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url: https://badhouseplants.net
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url: https://badhouseplants.net
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dependencies:
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dependencies:
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- name: softplayer-lib-workload
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- name: softplayer-lib-workload
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version: 0.1.2
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version: 0.1.8
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repository: oci://git.badhouseplants.net/softplayer
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repository: oci://git.badhouseplants.net/softplayer
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annotations:
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annotations:
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allowed_workload_kinds: "Deployment"
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allowed_workload_kinds: "Deployment"
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BIN
charts/team-fortress-2/charts/softplayer-lib-workload-0.1.8.tgz
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BIN
charts/team-fortress-2/charts/softplayer-lib-workload-0.1.8.tgz
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@ -1,4 +1,3 @@
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---
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workload:
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workload:
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kind: Deployment
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kind: Deployment
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containers:
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containers:
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@ -22,6 +21,25 @@ workload:
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envFrom:
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envFrom:
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- environment
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- environment
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- secrets
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- secrets
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livenessProbe:
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tcpSocket:
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port: 27015
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failureThreshold: 6
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periodSeconds: 10
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readinessProbe:
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tcpSocket:
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port: 27015
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failureThreshold: 2
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periodSeconds: 10
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startupProbe:
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failureThreshold: 80
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initialDelaySeconds: 30
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periodSeconds: 30
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exec:
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command:
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- grep
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- "Connectivity test: OK!"
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- /Steam/logs/connection_log.txt
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initContainers:
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initContainers:
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0-prepare-config:
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0-prepare-config:
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image:
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image:
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data:
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data:
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path: /tf-data
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path: /tf-data
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files:
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files:
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server-cfg:
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servercfg:
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mode: 420
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mode: 420
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path: /src/server.cfg
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path: /src/server.cfg
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subPath: server.cfg
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subPath: server.cfg
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@ -65,23 +83,23 @@ traefik:
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tf2:
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tf2:
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routes:
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routes:
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- services:
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- services:
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- name: "{{ .Release.Name }}"
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- name: '{{ include "chart.fullname" $ }}'
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port: 27015
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port: 27015
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weight: 10
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weight: 10
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nativeLB: false
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nativeLB: true
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tcpRoutes:
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tcpRoutes:
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rcon:
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rcon:
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routes:
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routes:
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- match: HostSNI(`*`)
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- match: HostSNI(`*`)
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services:
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services:
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- name: "{{ .Release.Name }}"
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- name: '{{ include "chart.fullname" $ }}'
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port: 27015
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port: 27015
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nativeLB: true
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nativeLB: true
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storage:
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storage:
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data:
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data:
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storageClassName: default
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storageClassName: default
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size: 45G
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size: 20G
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accessModes:
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accessModes:
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- ReadWriteOnce
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- ReadWriteOnce
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env:
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env:
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@ -109,7 +127,7 @@ extraVolumes:
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steam:
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steam:
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emptyDir: {}
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emptyDir: {}
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files:
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files:
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server-cfg:
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servercfg:
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sensitive: true
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sensitive: true
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data:
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data:
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server.cfg: |-
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server.cfg: |-
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@ -185,11 +203,8 @@ files:
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net_maxfilesize 15
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net_maxfilesize 15
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// Team Balancing //
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// Team Balancing //
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// Enable team balancing
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// Enable team balancing
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mp_autoteambalance 1
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// Time after the teams become unbalanced to attempt to switch players.
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// Time after the teams become unbalanced to attempt to switch players.
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mp_autoteambalance_delay 60
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// Time after the teams become unbalanced to print a balance warning
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// Time after the teams become unbalanced to print a balance warning
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mp_autoteambalance_warning_delay 30
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// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
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// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
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mp_teams_unbalance_limit 1
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mp_teams_unbalance_limit 1
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// Round and Game Times //
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// Round and Game Times //
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