Update the env proto
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@ -8,19 +8,66 @@ option go_package = "git.badhouseplants.net/softplayer/softplayer-go-proto/pkg/e
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* Service for handling environments
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*/
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service Environments {
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rpc Create(EnvironmentFull) returns (EnvironmentFull) {}
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rpc Update(EnvironmentFull) returns (EnvironmentFull) {}
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rpc Delete(EnvironmentFull) returns (google.protobuf.Empty) {}
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rpc Get(EnvironmentName) returns (EnvironmentFull) {}
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rpc List(google.protobuf.Empty) returns (stream EnvironmentName) {}
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rpc Create(CreateOptions) returns (EnvironmentFull) {}
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rpc Update(UpdateOptions) returns (EnvironmentFull) {}
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rpc Delete(DeleteOptions) returns (google.protobuf.Empty) {}
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rpc Get(GetOptions) returns (EnvironmentFull) {}
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rpc List(ListOptions) returns (stream EnvironmentFull) {}
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}
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/**
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* Represents a environment UUID only
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* I don't think we need it
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User related messages
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*/
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message OwnerId {
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string uuid = 1; // UUID of a user that is creating an environemnt
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}
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message Token {
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string token = 1; // Token that should be used to create an environment
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}
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/**
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Services options
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*/
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message CreateOptions {
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EnvironmentName name = 1;
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EnvironmentData data = 2;
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OwnerId owner_id = 3;
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Token token = 4;
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}
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message UpdateOptions {
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EnvironmentName name = 1;
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EnvironmentData data = 2;
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OwnerId owner_id = 3;
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Token token = 4;
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}
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message DeleteOptions {
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EnvironmentName name = 1;
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OwnerId owner_id = 3;
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Token token = 4;
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}
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message GetOptions {
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EnvironmentName name = 1;
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OwnerId owner_id = 3;
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Token token = 4;
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}
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message ListOptions {
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EnvironmentName name = 1;
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OwnerId owner_id = 3;
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Token token = 4;
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}
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/**
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Environment related messages
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*/
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message EnvironmentName {
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string name = 1; // Contour ID: UUID
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string name = 1; // A name of the environment
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}
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message EnvironmentData {
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@ -29,6 +76,15 @@ message EnvironmentData {
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HetznerOptions hetzner_options = 4;
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}
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message EnvironmentFull {
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EnvironmentName name = 1;
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EnvironmentData data = 2;
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}
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/**
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Helpers and other messages
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*/
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enum Provider {
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PROVIDER_UNSPECIFIED = 0;
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PROVIDER_HETZNER = 1;
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@ -43,8 +99,3 @@ message HetznerOptions {
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string server_type = 1;
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string server_location = 2;
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}
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message EnvironmentFull {
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EnvironmentName name = 1;
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EnvironmentData data = 2;
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}
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