make pianoroll update happen on same timer as main editor playhead
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@@ -1424,7 +1424,7 @@ Pianoroll::set_trigger (TriggerReference & tref)
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trigger->PropertyChanged.connect (object_connections, invalidator (*this), std::bind (&Pianoroll::trigger_prop_change, this, _1), gui_context());
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trigger->ArmChanged.connect (object_connections, invalidator (*this), std::bind (&Pianoroll::trigger_arm_change, this), gui_context());
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_update_connection.disconnect ();
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_update_connection = Timers::rapid_connect (sigc::mem_fun (*this, &CueEditor::maybe_update));
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_update_connection = Timers::super_rapid_connect (sigc::mem_fun (*this, &CueEditor::maybe_update));
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if (trigger) {
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set_region (trigger->the_region());
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