Make windows-console setup code re-usable
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73
libs/pbd/pbd/win_console.h
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73
libs/pbd/pbd/win_console.h
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/* STATIC FUNCTIONS -- INCLUDE DIRECTLY BEFORE main () */
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#if (!defined COMPILER_MSVC && defined PLATFORM_WINDOWS)
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static FILE* pStdOut = 0;
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static FILE* pStdErr = 0;
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static BOOL bConsole;
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static HANDLE hStdOut;
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static bool
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IsAConsolePort (HANDLE handle)
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{
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DWORD mode;
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return (GetConsoleMode(handle, &mode) != 0);
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}
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static void
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console_madness_begin ()
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{
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bConsole = AttachConsole(ATTACH_PARENT_PROCESS);
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hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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/* re-attach to the console so we can see 'printf()' output etc.
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* for MSVC see gtk2_ardour/msvc/winmain.cc
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*/
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if ((bConsole) && (IsAConsolePort(hStdOut))) {
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pStdOut = freopen( "CONOUT$", "w", stdout );
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pStdErr = freopen( "CONOUT$", "w", stderr );
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}
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}
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static void
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console_madness_end ()
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{
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if (pStdOut) {
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fclose (pStdOut);
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}
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if (pStdErr) {
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fclose (pStdErr);
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}
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if (bConsole) {
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// Detach and free the console from our application
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INPUT_RECORD input_record;
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input_record.EventType = KEY_EVENT;
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input_record.Event.KeyEvent.bKeyDown = TRUE;
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input_record.Event.KeyEvent.dwControlKeyState = 0;
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input_record.Event.KeyEvent.uChar.UnicodeChar = VK_RETURN;
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input_record.Event.KeyEvent.wRepeatCount = 1;
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input_record.Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
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input_record.Event.KeyEvent.wVirtualScanCode = MapVirtualKey( VK_RETURN, 0 );
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DWORD written = 0;
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WriteConsoleInput( GetStdHandle( STD_INPUT_HANDLE ), &input_record, 1, &written );
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FreeConsole();
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}
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}
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#elif (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
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// these are not used here. for MSVC see gtk2_ardour/msvc/winmain.cc
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static void console_madness_begin () {}
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static void console_madness_end () {}
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#else
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static void console_madness_begin () {}
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static void console_madness_end () {}
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#endif
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