do not disconnect from history changed signal when resetting a region in a cue editor
The history is cleared separately, we can remain connected to the signal. Nothing will happen to it that we don't control, since we own the UndoHistory object
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@@ -1464,7 +1464,6 @@ CueEditor::unset (bool trigger_too)
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end_local_tempo_map ();
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}
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_history.clear ();
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history_connection.disconnect();
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_update_connection.disconnect();
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object_connections.drop_connections ();
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rec_blink_connection.disconnect ();
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