NOOP, re-indent.

This commit is contained in:
Robin Gareus
2015-03-10 22:12:35 +01:00
parent 9b2898c533
commit 1a5a48436a

View File

@@ -48,7 +48,7 @@ LinearInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input
}
if (input && output) {
// Linearly interpolate into the output buffer
// Linearly interpolate into the output buffer
output[outsample] =
input[i] * (1.0f - fractional_phase_part) +
input[i+1] * fractional_phase_part;
@@ -64,94 +64,94 @@ LinearInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input
framecnt_t
CubicInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input, Sample *output)
{
// index in the input buffers
framecnt_t i = 0;
// index in the input buffers
framecnt_t i = 0;
double acceleration;
double distance = 0.0;
double acceleration;
double distance = 0.0;
if (_speed != _target_speed) {
acceleration = _target_speed - _speed;
} else {
acceleration = 0.0;
}
if (_speed != _target_speed) {
acceleration = _target_speed - _speed;
} else {
acceleration = 0.0;
}
distance = phase[channel];
distance = phase[channel];
if (nframes < 3) {
/* no interpolation possible */
if (nframes < 3) {
/* no interpolation possible */
if (input && output) {
for (i = 0; i < nframes; ++i) {
output[i] = input[i];
}
}
if (input && output) {
for (i = 0; i < nframes; ++i) {
output[i] = input[i];
}
}
return nframes;
}
return nframes;
}
/* keep this condition out of the inner loop */
/* keep this condition out of the inner loop */
if (input && output) {
if (input && output) {
Sample inm1;
Sample inm1;
if (floor (distance) == 0.0) {
/* best guess for the fake point we have to add to be able to interpolate at i == 0:
.... maintain slope of first actual segment ...
*/
inm1 = input[i] - (input[i+1] - input[i]);
} else {
inm1 = input[i-1];
}
if (floor (distance) == 0.0) {
/* best guess for the fake point we have to add to be able to interpolate at i == 0:
.... maintain slope of first actual segment ...
*/
inm1 = input[i] - (input[i+1] - input[i]);
} else {
inm1 = input[i-1];
}
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
float f = floor (distance);
float fractional_phase_part = distance - f;
float f = floor (distance);
float fractional_phase_part = distance - f;
/* get the index into the input we should start with */
/* get the index into the input we should start with */
i = lrintf (f);
i = lrintf (f);
/* fractional_phase_part only reaches 1.0 thanks to float imprecision. In theory
it should always be < 1.0. If it ever >= 1.0, then bump the index we use
and back it off. This is the point where we "skip" an entire sample in the
input, because the phase part has accumulated so much error that we should
really be closer to the next sample. or something like that ...
*/
/* fractional_phase_part only reaches 1.0 thanks to float imprecision. In theory
it should always be < 1.0. If it ever >= 1.0, then bump the index we use
and back it off. This is the point where we "skip" an entire sample in the
input, because the phase part has accumulated so much error that we should
really be closer to the next sample. or something like that ...
*/
if (fractional_phase_part >= 1.0) {
fractional_phase_part -= 1.0;
++i;
}
if (fractional_phase_part >= 1.0) {
fractional_phase_part -= 1.0;
++i;
}
// Cubically interpolate into the output buffer: keep this inlined for speed and rely on compiler
// optimization to take care of the rest
// shamelessly ripped from Steve Harris' swh-plugins (ladspa-util.h)
// Cubically interpolate into the output buffer: keep this inlined for speed and rely on compiler
// optimization to take care of the rest
// shamelessly ripped from Steve Harris' swh-plugins (ladspa-util.h)
output[outsample] = input[i] + 0.5f * fractional_phase_part * (input[i+1] - inm1 +
fractional_phase_part * (4.0f * input[i+1] + 2.0f * inm1 - 5.0f * input[i] - input[i+2] +
fractional_phase_part * (3.0f * (input[i] - input[i+1]) - inm1 + input[i+2])));
output[outsample] = input[i] + 0.5f * fractional_phase_part * (input[i+1] - inm1 +
fractional_phase_part * (4.0f * input[i+1] + 2.0f * inm1 - 5.0f * input[i] - input[i+2] +
fractional_phase_part * (3.0f * (input[i] - input[i+1]) - inm1 + input[i+2])));
distance += _speed + acceleration;
inm1 = input[i];
}
distance += _speed + acceleration;
inm1 = input[i];
}
i = floor(distance);
phase[channel] = distance - floor(distance);
i = floor(distance);
phase[channel] = distance - floor(distance);
} else {
/* used to calculate play-distance with acceleration (silent roll)
* (use same algorithm as real playback for identical rounding/floor'ing)
*/
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
distance += _speed + acceleration;
}
i = floor(distance);
}
} else {
/* used to calculate play-distance with acceleration (silent roll)
* (use same algorithm as real playback for identical rounding/floor'ing)
*/
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
distance += _speed + acceleration;
}
i = floor(distance);
}
return i;
return i;
}
framecnt_t