Ensure BBTRulerDrag operates within the tempo map.
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@@ -3430,7 +3430,7 @@ void
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BBTRulerDrag::setup_pointer_frame_offset ()
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{
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TempoMap& map (_editor->session()->tempo_map());
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const double beat_at_frame = map.beat_at_frame (raw_grab_frame());
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const double beat_at_frame = max (0.0, map.beat_at_frame (raw_grab_frame()));
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const uint32_t divisions = _editor->get_grid_beat_divisions (0);
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double beat = 0.0;
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