disabling follow_playhead should have effect when using stationary-playhead
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@@ -5715,7 +5715,7 @@ Editor::super_rapid_screen_update ()
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} else {
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if (!_dragging_playhead && _session->requested_return_frame() < 0 && !pending_visual_change.being_handled) {
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if (!_dragging_playhead && _follow_playhead && _session->requested_return_frame() < 0 && !pending_visual_change.being_handled) {
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framepos_t const frame = playhead_cursor->current_frame ();
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double target = ((double)frame - (double)current_page_samples()/3.0);
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if (target <= 0.0) {
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