disabling follow_playhead should have effect when using stationary-playhead

This commit is contained in:
Ben Loftis
2015-12-10 13:51:46 -06:00
parent 0e1ce02941
commit 1c49ccbc7b

View File

@@ -5715,7 +5715,7 @@ Editor::super_rapid_screen_update ()
} else {
if (!_dragging_playhead && _session->requested_return_frame() < 0 && !pending_visual_change.being_handled) {
if (!_dragging_playhead && _follow_playhead && _session->requested_return_frame() < 0 && !pending_visual_change.being_handled) {
framepos_t const frame = playhead_cursor->current_frame ();
double target = ((double)frame - (double)current_page_samples()/3.0);
if (target <= 0.0) {