2nd part of fix for autoloop event removal when loop bounds are changed while looping
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@@ -872,8 +872,8 @@ Session::process_event (SessionEvent* ev)
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break;
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case SessionEvent::LocateRoll:
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/* args: roll after locate, do flush, not with loop, force */
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TFSM_LOCATE (ev->target_sample, true, true, false, ev->yes_or_no);
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/* args: roll after locate, clear state if not looping, not for loop, force */
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TFSM_LOCATE (ev->target_sample, true, !play_loop, false, ev->yes_or_no);
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_send_timecode_update = true;
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break;
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