Don't call into engine for queued latency updates

This commit is contained in:
Robin Gareus
2020-04-27 17:28:26 +02:00
parent 09f9cd377d
commit 24d3bf25a9

View File

@@ -7019,7 +7019,7 @@ Session::auto_connect_thread_run ()
* modifies the capture-offset, which can be a problem.
*/
while (g_atomic_int_and (&_latency_recompute_pending, 0)) {
update_latency_compensation (true, false);
update_latency_compensation (false, false);
if (g_atomic_int_get (&_latency_recompute_pending)) {
Glib::usleep (1000);
}