reduce initial fluidsynth load
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@@ -509,6 +509,10 @@ work (LV2_Handle instance,
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fluid_synth_all_notes_off (self->synth, -1);
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fluid_synth_all_sounds_off (self->synth, -1);
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self->panic = false;
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// boostrap synth engine.
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float l[1024];
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float r[1024];
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fluid_synth_write_float (self->synth, 1024, l, 0, 1, r, 0, 1);
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}
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respond (handle, 1, "");
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