Editor zooming:
Add config setting for playhead-scroll-speed. Default to 100% for now, but for new users we might later default it to something slower. If you want to scroll quickly, it is preferred to zoom out first, then scroll.
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@@ -652,7 +652,7 @@ Editor::autoscroll_canvas ()
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dx = pixel_to_sample (dx);
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dx /= 10; //ToDo: make a config variable for scroll speed zoom-behavior-tweaks
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dx *= UIConfiguration::instance().get_draggable_playhead_speed();
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if (leftmost_frame < max_framepos - dx) {
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new_frame = leftmost_frame + dx;
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@@ -669,7 +669,7 @@ Editor::autoscroll_canvas ()
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dx = pixel_to_sample (dx);
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dx /= 10; //ToDo: make a config variable for scroll speed zoom-behavior-tweaks
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dx *= UIConfiguration::instance().get_draggable_playhead_speed();
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if (leftmost_frame >= dx) {
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new_frame = leftmost_frame - dx;
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@@ -2332,6 +2332,19 @@ RCOptionEditor::RCOptionEditor ()
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sigc::mem_fun (UIConfiguration::instance(), &UIConfiguration::set_draggable_playhead)
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));
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ComboOption<float>* dps = new ComboOption<float> (
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"draggable-playhead-speed",
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_("Playhead dragging speed (%)"),
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sigc::mem_fun (UIConfiguration::instance(), &UIConfiguration::get_draggable_playhead_speed),
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sigc::mem_fun (UIConfiguration::instance(), &UIConfiguration::set_draggable_playhead_speed)
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);
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dps->add (0.05, _("5%"));
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dps->add (0.1, _("10%"));
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dps->add (0.25, _("25%"));
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dps->add (0.5, _("50%"));
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dps->add (1.0, _("100%"));
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add_option (_("Editor"), dps);
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if (!Profile->get_mixbus()) {
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add_option (_("Editor"),
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@@ -32,6 +32,7 @@ UI_CONFIG_VARIABLE (bool, color_regions_using_track_color, "color-regions-using-
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UI_CONFIG_VARIABLE (bool, show_waveform_clipping, "show-waveform-clipping", true)
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UI_CONFIG_VARIABLE (uint32_t, lock_gui_after_seconds, "lock-gui-after-seconds", 0)
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UI_CONFIG_VARIABLE (bool, draggable_playhead, "draggable-playhead", true)
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UI_CONFIG_VARIABLE (float, draggable_playhead_speed, "draggable-playhead-speed", 1.0)
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UI_CONFIG_VARIABLE (bool, new_automation_points_on_lane, "new-automation-points-on-lane", false)
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UI_CONFIG_VARIABLE (std::string, keyboard_layout, "keyboard-layout", "ansi")
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UI_CONFIG_VARIABLE (std::string, keyboard_layout_name, "keyboard-layout-name", "ansi")
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