some initial bits of work on canvas allocation
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@@ -23,6 +23,8 @@
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#include "canvas/canvas.h"
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#include "canvas/container.h"
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#include "canvas/colors.h"
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#include "canvas/debug.h"
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#include "canvas/grid.h"
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#include "canvas/scroll_group.h"
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#include "canvas/text.h"
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#include "canvas/widget.h"
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@@ -110,6 +112,7 @@ private:
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ArdourCanvas::GtkCanvas* canvas;
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ArdourCanvas::Container* group;
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ArdourCanvas::Grid* grid;
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ArdourButton test_button;
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};
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@@ -163,12 +166,60 @@ ArdourCanvas::Container*
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CANVAS_UI::initialize_canvas (ArdourCanvas::Canvas& canvas)
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{
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using namespace ArdourCanvas;
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canvas.set_background_color (rgba_to_color (0.0, 0.0, 1.0, 1.0));
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canvas.set_background_color (rgba_to_color (0.0, 0.0, 0.4, 1.0));
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ScrollGroup* scroll_group = new ScrollGroup (canvas.root(),
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ScrollGroup::ScrollSensitivity (ScrollGroup::ScrollsVertically|ScrollGroup::ScrollsHorizontally));
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ArdourCanvas::Widget* w = new ArdourCanvas::Widget (scroll_group, test_button);
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grid = new ArdourCanvas::Grid (scroll_group);
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grid->set_padding (10.0);
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grid->set_margin (20.0);
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grid->set_outline_width (3.0);
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grid->set_outline_color (Color (0x3daec1ff));
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grid->set_outline (true);
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ArdourCanvas::Text* text1 = new ArdourCanvas::Text (&canvas);
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text1->set ("hello, world");
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text1->set_color (Color (0xff0000ff));
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ArdourCanvas::Text* text2 = new ArdourCanvas::Text (&canvas);
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text2->set ("goodbye, cruel world");
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text2->set_color (Color (0x00ff00ff));
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ArdourCanvas::Text* text3 = new ArdourCanvas::Text (&canvas);
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text3->set ("I am the third");
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text3->set_color (Color (0xff00ffff));
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ArdourCanvas::Text* text4 = new ArdourCanvas::Text (&canvas);
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text4->set ("I am fourth");
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text4->set_color (Color (0xffff00ff));
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#if 0
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grid->place (text1, ArdourCanvas::Duple (0, 0));
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grid->place (text2, ArdourCanvas::Duple (1, 0));
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grid->place (text3, ArdourCanvas::Duple (0, 1));
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grid->place (text4, ArdourCanvas::Duple (1, 1));
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#endif
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ArdourButton* button1 = new ArdourButton ("auto-return");
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ArdourButton* button2 = new ArdourButton ("auto-play");
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ArdourButton* button3 = new ArdourButton ("follow range");
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ArdourButton* button4 = new ArdourButton ("auto-input");
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ArdourCanvas::Widget* w1 = new ArdourCanvas::Widget (&canvas, *button1);
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CANVAS_DEBUG_NAME (w1, "w1");
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grid->place (w1, ArdourCanvas::Duple (3, 0));
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ArdourCanvas::Widget* w2 = new ArdourCanvas::Widget (&canvas, *button2);
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CANVAS_DEBUG_NAME (w2, "w2");
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grid->place (w2, ArdourCanvas::Duple (4, 0));
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ArdourCanvas::Widget* w3 = new ArdourCanvas::Widget (&canvas, *button3);
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CANVAS_DEBUG_NAME (w3, "w3");
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grid->place (w3, ArdourCanvas::Duple (3, 1));
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ArdourCanvas::Widget* w4 = new ArdourCanvas::Widget (&canvas, *button4);
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CANVAS_DEBUG_NAME (w4, "w4");
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grid->place (w4, ArdourCanvas::Duple (4, 1));
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//ArdourCanvas::Widget* w = new ArdourCanvas::Widget (scroll_group, test_button);
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//CANVAS_DEBUG_NAME (w, "TheW");
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return new ArdourCanvas::Container (scroll_group);
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}
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@@ -165,6 +165,7 @@ Box::reposition_children ()
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Duple previous_edge (0, 0);
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Distance largest_width = 0;
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Distance largest_height = 0;
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Rect uniform_size;
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if (homogenous) {
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@@ -175,33 +176,35 @@ Box::reposition_children ()
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largest_width = std::max (largest_width, bb.width());
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}
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}
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uniform_size = Rect (0, 0, largest_width, largest_height);
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}
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for (std::list<Item*>::iterator i = _items.begin(); ++i != _items.end(); ++i) {
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(*i)->set_position (previous_edge);
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if (homogenous) {
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(*i)->size_allocate (uniform_size);
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}
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if (orientation == Vertical) {
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Distance shift = 0;
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if (homogenous) {
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shift = largest_height;
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} else {
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Rect bb = (*i)->bounding_box();
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Rect bb = (*i)->bounding_box();
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if (!(*i)->visible()) {
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/* invisible child */
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if (!collapse_on_hide) {
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/* still add in its size */
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if (bb) {
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shift += bb.height();
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}
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}
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} else {
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if (!(*i)->visible()) {
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/* invisible child */
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if (!collapse_on_hide) {
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/* still add in its size */
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if (bb) {
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shift += bb.height();
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}
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}
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}
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} else {
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if (bb) {
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shift += bb.height();
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}
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}
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@@ -210,23 +213,18 @@ Box::reposition_children ()
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} else {
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Distance shift = 0;
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Rect bb = (*i)->bounding_box();
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if (homogenous) {
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shift = largest_width;
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} else {
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Rect bb = (*i)->bounding_box();
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if (!(*i)->visible()) {
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if (!collapse_on_hide) {
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if (bb) {
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shift += bb.width();
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}
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}
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} else {
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if (!(*i)->visible()) {
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if (!collapse_on_hide) {
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if (bb) {
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shift += bb.width();
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}
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}
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} else {
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if (bb) {
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shift += bb.width();
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}
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}
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previous_edge = previous_edge.translate (Duple (spacing + shift, 0));
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@@ -33,7 +33,7 @@ Grid::Grid (Canvas* canvas)
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, spacing (0)
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, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
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, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
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, homogenous (false)
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, homogenous (true)
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{
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self = new Rectangle (this);
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self->set_outline (false);
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@@ -45,7 +45,7 @@ Grid::Grid (Item* parent)
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, spacing (0)
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, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
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, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
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, homogenous (false)
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, homogenous (true)
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{
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self = new Rectangle (this);
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self->set_outline (false);
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@@ -57,7 +57,7 @@ Grid::Grid (Item* parent, Duple const & p)
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, spacing (0)
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, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
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, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
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, homogenous (false)
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, homogenous (true)
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{
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self = new Rectangle (this);
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self->set_outline (false);
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@@ -188,23 +188,55 @@ Grid::reposition_children ()
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row_dimens.assign (max_row, 0);
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col_dimens.assign (max_col, 0);
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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Rect uniform_size;
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if (*i == self) {
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/* self-rect is not a normal child */
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continue;
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if (homogenous) {
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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Rect bb = (*i)->bounding_box();
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if (!bb) {
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continue;
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}
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cerr << "\tbb is " << bb << endl;
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uniform_size.y1 = max (uniform_size.y1, bb.height());
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uniform_size.x1 = max (uniform_size.x1, bb.width());
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}
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Rect bb = (*i)->bounding_box();
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cerr << "Uniform size will be " << uniform_size << endl;
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if (!bb) {
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continue;
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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if (*i == self) {
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/* self-rect is not a normal child */
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continue;
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}
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(*i)->size_allocate (uniform_size);
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for (uint32_t n = 0; n < max_row; ++n) {
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col_dimens[n] = uniform_size.width();
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}
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for (uint32_t n = 0; n < max_col; ++n) {
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row_dimens[n] = uniform_size.height();
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}
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}
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} else {
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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CoordsByItem::const_iterator c = coords_by_item.find (*i);
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if (*i == self) {
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/* self-rect is not a normal child */
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continue;
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}
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row_dimens[c->second.y] = max (row_dimens[c->second.y], bb.height());
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col_dimens[c->second.x] = max (col_dimens[c->second.x] , bb.width());
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Rect bb = (*i)->bounding_box();
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if (!bb) {
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continue;
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}
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CoordsByItem::const_iterator c = coords_by_item.find (*i);
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row_dimens[c->second.y] = max (row_dimens[c->second.y], bb.height());
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col_dimens[c->second.x] = max (col_dimens[c->second.x] , bb.width());
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}
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}
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/* now sum the row and column widths, so that row_dimens is transformed
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