stupid hack to fix rectangle damage noise
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@@ -124,7 +124,7 @@ Rectangle::compute_bounding_box () const
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box for the right and bottom edges, see ::render() above
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*/
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// r.x1 += 0.5;
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r.x1 += 1.0; // XXX this makes no sense but is necessary
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r.y1 += 0.5;
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_bounding_box = r;
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